Customers' Perceived Value of Augmented Reality Applications and Its Impact on Behavioral Intentions

Document Type : Original Article

Author

Assistant Professor, Department of Business Administration Faculty of commerce, Cairo University

Abstract

This study aims to examine the impact of customers' perceived value of the augmented reality smartphone application “IKEA Place” on behavioral intentions. According to the Cognitive-Affective-Conative model, this research postulates that customer perceived values drive behavioral intentions directly and indirectly through brand love and psychological inspiration. Data from a convenience sample of 385 IKEA customers in Egypt were collected and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM). The results support all direct and indirect hypothesized relationships among the variables, except for the relationship between social value and continuous purchase intention. In addition to rejecting psychological inspiration as a mediating variable in the relationship between hedonic values ​​and intention to reuse the application.

Keywords